

The concept of minor nations is no more.KNIL now have new flags and markers, so they don’t look like South Africa.V2-Rocket attack lowered to 2 (Still has 1-3 strategic bombing damage).V1-Rocket attack lowered to 1(Still has 1-2 strategic bombing damage).Submarines now require 2 steel to build, not 1.Some other minor changes and start setup.Changed the order of play to have player turns be clustered in 3 axis and 3 allied phases.Added player “Balkan” and removed the small Balkan players from the game.Removed the Map Option “Balkan states are German”.Added USA, Iraqi and Iranian possibility to support allies with Fuel.

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Removed the free German factory in Romania that is placed if Germany plays with the Balkans as German.All start of round videos are now followed by famous WW2 quotes underneath.Jet-Fighter cost raised from 19 to 20 PUs.Colonial-Infantry cost lowered from 7 to 6 PUs.Western New Guinea and Papua New Guinea is now 2 PU territories, not 5 and 3.Western New Guinea no longer has a KNIL factory.A few more minor changes to start setup.Removed 1 German transport from North Sea Zone.Irkutsk now has a Factory and 10 units.Added a “Map Option” to practically transfer the Balkan states to the German player from round 1.Visayas renamed to Philippines and is now a 5 PU USA territory.Sierra Leone renamed to Liberia and is now a 5 PU USA territory.Morocco is now a 5 PU Pro-Axis-Neutral territory.UK/Canadian starting production raised from.West Germany PU value reduced from 40 to 30.Removed 1 German Transport from North Sea Zone.Removed the land connection between Denmark and Sweden.
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North and South (Belgian) Congo are now unprotected AI-Neutral, capturable for free by France in round 1.This is to further strengthen the six major allied powers. This means that if taken by the enemy and thereafter liberated, ownership goes to the liberator. All British-Colonies, French-Colonies and KNIL territories are now “originalOwner” of AI-Neutral.ğix: Kamikaze-Planes can now land on carriers.V0.1 released via TripleA under "Experimental". ğuel accessibility (Most players should thirst for more fuel around round 3-4).(Everything should be worth buying if possible) And yes, therefor some nations have unhistorical good starting conditions.) Starting setup (All players should end up having a good change to survive a few rounds.Many other map details can be learned by reading the map notes.By this time all unit types are in play, including nukes.) Ě timeline of events (unit unlocking + video ) that occur at the start of every half-year (round) from 1940 to 1947.No political changes during play (All Axis can attack all Allies from 1940).ğuel resources to move land vehicle units and ships.Special resources to purchase special units: Iron, Fuel, SS recruitment, Colonial recruitment, Soviet Officials and Kamikaze Pilots.Ěround 25 different unit types (Not all players have access to all unit types).Ĝustom sounds and nation specific music.KNIL (Koninklijk Nederlands Indisch Leger) For example, it can be a challenge to just play a single Axis nation and have everyone else set to Fast/Hard AI. The map starts out in 1940, aims to have simple rules, be AI compatible, offer players a lot of options when it comes to playing the nations, and also be both singleplayer and multiplayer friendly. Iron War is now downloadable via TripleA.
